

You can keep single copy at one place on your PC.įor example: C:\Program Files\x360ce\x360ce.exeĭo not close Xbox 360 Controller Emulator 4.x during the game, just minimise it to reduce CPU use. There is no need to place x360ce.exe inside the game folder. You can also find X360CE video tutorials on IMPORTANT: Please download and run digitally signed files only! If someone asks to disable antivirus or exclude X360CE app from anti-virus - DON'T! Report any suspicion in Issues and we will try to resolve any false positive with anti-virus developers. Currently we are working on version 4.x update, fixing bugs and moving from Microsoft's old “Windows Forms” to latest “Windows Presentation Foundation” application interface. To solve the problem, version 4.x was created, which doesn’t use custom xinput1_*.dll file, but creates virtual controller.

Therefore version 3.x doesn’t work with these games any more. Some new games or old games after their latest updates do not permit custom xinput1_*.dll file. Version 3.x uses custom xinput1_*.dll file. Once you’ve run through all four calibrations, you can click “Finish” to move on to the testing portion of the process.The x360ce.exe application version 4.x uses Virtual Gamepad Emulation driver ViGEmBus by nefarius. Or, if you’re feeling handy, you can buy parts like thumbsticks online and replace them yourself. Unfortunately, while the software side of calibration does help you to find out how well your controller is responding to your movements–and even course correct for a faulty thumbstick to an extent–the only hardware fix when it starts to get worn down like this is to head down to the store and pick up a new controller altogether. RELATED: How to Control the Windows Desktop With an Xbox or Steam Controller As you can see in the example above, the X-axis of my right thumbstick actually rests around 52%, the product of old age and a lot of intense rounds of Halo Online. Swing it up and down, and as long as you see the numbers “0%”, and “100% at the extremes of both the top and the bottom of the thumbstick’s range of motion (as well as resting in the middle at 50%), your controller is properly calibrated. The same goes for the Y-axis (vertical movement).
